Ah thanks man. It's one of those tricky ones where some people are always gonna be like, "The arm looks different! You suck!" But I didn't design the thing, haha, I was simply hired to execute the design, and that I did. Working a tricky balance of turning an animated arm into something an actor can wear without looking ridiculous and while still being functional. Watched a few eps, I'm pleased enough. Yeah it has a genre movie feel, and I'm not sure where I sit with that just yet, but I'm also not sure how they could have avoided it. Parts feel quite "staged" and I assume that's a choice, for better or worse? I don't know, but for example when they're in a storage yard or whatever, all the ships and containers feel very strategic and "directed." I think it's a bit of a fence walk on going fully-stylized vs fully-realistic and they're trying to find a middle ground...but I also don't want to see a straight up remake attempt. I found that, getting a few episodes deep, the style was growing on me and wasn't so distracting and the comedy/acting is a choice, but if you just let it be without over-analyzing, it works out alright.