I bought one at Five Points Fest actually. I was going to back the Kickstarter but passed on it, glad it succeeded though. It's definitely fun to fidget and play with and I like that it has quieter options so my cubicle neighbors won't get too stick of my constant clicking. Better than constantly clicking a pen, that's for sure.
So my girlfriend and her brother have started a Kickstarter Campaign to help fund their children's construction toy! Great for kids and adults, i've made some cool things with them already like a Godzilla and some buildings. I'd appreciate any pledges or shares! It makes a great CHRISTMAS GIFT! Find it Here: http://kck.st/2uBd5TJ
I launched! https://www.kickstarter.com/projects/1002792664/trash-bag-bunch-xl-vinyl-art-toys This has been my life for about 5 months--tons of work and very fun. So far a good reception, really hoping to smash it beyond the stretch goal. Any support or sharing would be wonderful! There are all sorts of goodies available.
The Binding Of Isaac board game. I am so excited. https://www.kickstarter.com/projects/isaacfoursouls/the-binding-of-isaac-four-souls
I've got a new campaign going for some mini figures, Run-A-Mucks! Please take a look and any support is deeply appreciated: https://www.kickstarter.com/projects/1002792664/run-a-mucks-mini-figures Some photos to put you in the mood:
I'm wondering what others think about this: how many Kickstarters is too many for one artist/company? I would expect things to work like this: you create a project, the profits from that fund your next project, and then the profits from your second project fund your third project, and so on and so on. Starting everything on Kickstarter makes sense as it provides obvious benefits for promotion and organizing orders, but why would you continue past that point? I see some folks continuing with their third, fourth, fifth, etc. project on Kickstarter and it makes me wonder how successful they are at making money at this.
I think single individuals making toys, or whatever should use kickstarter when introducing something new to their fanbase. There is always the risk of not being funded, and that helps dictate quality/want over a lot of unsuccessful toys. I think a lot of kickstarters are created, especially for toys, to get the initial larger lump of mold making/sculpting/other upfront costs reigned in a bit for individuals who are moderately successful. Here is something that is slightly related but adjacent to the topic. This is older news, but there is an independent game company that constantly made kickstarters for each new game. They are a known company, have made games prior to kickstarter but used it as an option to fund the game prior to creation. Not a bad strategy, as games are expensive, but they really didn't need kickstarter IMO. Here are some old articles about them, 1 shows how they raised $1 million in the first 24 hours and 1 shows how their projects somewhat abuse the kickstarter timeline/goals/etc. All that said, they make great indie games, with amazing design and aesthetics. I love that they exist in the gaming world where lots of smaller games fail, or have to attach themselves to Sony or Microsoft in order to be successful. It's tough for me to hate a company that abuses kickstarter in a way that most fans still love. I do see that they don't really need kickstarter in any capacity. https://www.gamesradar.com/why-do-we-keep-forgiving-double-fine/ https://venturebeat.com/2012/02/09/...hafer-ron-gilbert-kickstarter-record-million/ In the end, I support Double Fine, because they went out and created Fig, a site like kickstarter, but solely geared towards indie game development. This allowed them to pursue their own games, but also support the game community in making more games. https://www.fig.co/
I recently Kickstarted Future Me, a new toy from a new brand (Rocom Toys) designed by Alex Pardee. https://www.kickstarter.com/projects/rocom/future-me-a-soft-vinyl-toy-by-alex-pardee?ref=user_menu
some people just want to see cool shit made. I get there is artists out there, that this is their job, their living. means to make a living. some however do it on the side, and sometimes just want to put something out there, and not necessarily capitalize on their idea, but also not take a loss. so I get it if thats why they do a kickstarter for every project.
I would say if you are an artist offering a small run of unique handmade items that's one thing, my issue is more with people who are using Kickstarter to make licensed and mass-produced items.
Define "mass-produced". I funded the Dark Souls board game. Took about 3 years IIRC to get everything. It's licensed but if they didn't have the Kickstarter chances are they couldn't have released it. I would agree if Universal Studios was begging for change to make a movie, but that's not the case.
Meaning that another company (toy factory, printer, electronics supplier, etc.) is being engaged to create the end product. If someone is painting or resin casting or whatever entirely on their own, I don't consider that mass-produced. Yeah, but if you can afford a license from a film company, and this is your fourth or fifth toy, you should be beyond the point where you need Kickstarter, right?
Shameless self-plug here, but just launched a Kickstarter for the third Diener Space Creatures XL Vinyl toy! https://www.kickstarter.com/projects/1002792664/diener-space-creatures-xl-horned-cyclops
I think this design is cute but the clock is ticking until it's the next suction cup Garfield: https://www.kickstarter.com/projects/100soft/dumpster-fire-party
Frustrated I found out about this campaign too late to pledge. Regardless, they deserved full funding just for the production quality of this retro gaming commercial-style spot:
Got a new one up! https://www.kickstarter.com/project...-vinyl-toy?ref=discovery&term=trash bag bunch
Not a big fan of board games, but picked up the deluxe package for Mrs Anti Social . . . it was just too cool not to!
That’s really cool! I bet you’ll enjoy it. Doesn’t even really feel like a board game. Like a more cut-throat version of dominos, perhaps?
Yeah that looks pretty cool. Simple and very domino-esque, but nothing wrong with that at all. And I know fake-nostalgia retro is all the rage these days, but I actually liked that video and seemed very well done. Worthy of backing and something I would definitely think about picking it up in a local games shop.